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Simulating Dissociation: The Psychedelic Experience and Videogame Space

Aaron Oldenburg

Hyperrhiz June 12, 2023 Peer reviewed DOI: 10.20415/hyp/026.a03 via DOAJ

Summary

The author discusses original experiments using the qualities of psychedelic experiences, particularly from salvia divinorum, to influence game design. The essay highlights a history of games inspired by psychedelics and explores the benefits of this approach, including design strategies that may enhance empathy for mental illness symptoms and suggesting future avenues for exploration.

Study at a glance

Key finding Using qualities of psychedelic experiences can inform game design and potentially enhance empathy for mental illness symptoms.

Abstract

In this essay, the author details their own original experiments with using the qualities of psychedelic experiences, specifically those brought on by the atypical psychedelic, salvia divinorum, to inform game design. It discusses the brief history of games designed with varying levels of influence from psychedelic drugs and culture. It details the benefits of this approach, such as the development of design strategies that are potentially useful in creating simulations that provoke empathy for symptoms of mental illness, suggesting paths for future exploration.

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