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A Complexity-Science Framework for Studying Flow: Using Media to Probe Brain-Phenomenology Dynamics

Fran Hancock, Rachael Kee, Fernando Rosas, Manesh Girn, Steven Kotler, Michael Mannino, Richard Huskey

bioRxiv Preprint Server July 11, 2025 preprint DOI: 10.1101/2025.07.11.664430 via bioRxiv

Summary

Flow, a state of effortless immersion often experienced during video games, is linked to lower overall brain entropy (disorder), but not to synchronization or metastability (other measures of brain dynamics). Boredom and frustration show different patterns of brain activity. These findings suggest that complexity science tools can distinguish these mental states and may help explain the neural basis of media-related benefits.

Study at a glance

Design experimental study
Population human participants undergoing functional magnetic resonance imaging while playing a difficulty-titrated video game
Key finding Flow shows an inverse relationship to global entropy with moderate explanatory power, and is not explained by synchronization or metastability, whereas boredom and frustration exhibit different configurations of brain-dynamics metrics.

Abstract

Consciousness spans a range of phenomenological experiences, from effortless immersion to disengaged monotony, yet how such phenomenology emerges from brain activity is not well understood. Flow, a phenomenological experience frequently elicited by interactive media, has drawn attention for its links to performance and wellbeing, but existing neural accounts rely on single region or small network analyses that overlook the brain’s distributed and dynamic nature. Complexity science offers tools that capture brain-wide dynamics, but this approach has rarely been applied to flow or to its natural comparisons: boredom and frustration. Consequently, it remains unclear whether tools drawn from complexity science can objectively discriminate between these phenomenological experiences while also clarifying their neural basis. To address this uncertainty, we induced each phenomenological experience with a difficulty-titrated video game during functional magnetic resonance imaging and collected concurrent behavioral and self-report data. Our complex systems analyses revealed that flow, in this experimental setup, shows an inverse relationship to global entropy with moderate explanatory power, and is not explained by either synchronization or metastability, whereas boredom and frustration exhibit different configurations of brain-dynamics metrics. Notably, these findings integrate previously separate prefrontal and network-synchrony observations within a single dynamical systems framework and identify complexity-based markers with the potential to map the neural underpinnings of media-related benefits.

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