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Mindfulness in Technology: Feasibility and Preliminary Efficacy of VR-Assisted Meditation Among Veterans With Disabilities.

Uğur Doğan, Hung Jen Kuo

Clinical psychology & psychotherapy January 1, 2026 Peer reviewed DOI: 10.1002/cpp.70266 via PubMed

Summary

A randomized controlled trial assigned 40 US veterans with physical disabilities to either weekly VR-assisted meditation sessions or a no-intervention control group. The VR group showed higher post-intervention scores for psychological well-being and perceived system usability compared to controls. Gains decreased slightly at follow-up but remained above the control condition. The pattern of benefits did not differ by baseline anxiety level. VR-assisted meditation may be a feasible and acceptable approach for supporting well-being in this population, though findings are preliminary and do not establish clinical effectiveness or durability.

Study at a glance

Design randomized controlled trial
Sample size 40
Population US veterans with physical disabilities
Key finding VR-assisted meditation led to higher post-intervention psychological well-being and perceived system usability compared to a no-intervention control condition, though gains decreased at follow-up and do not establish clinical effectiveness.

Abstract

Veterans with physical disabilities may experience substantial psychological burden (e.g., PTSD symptoms) and practical barriers to accessing conventional mental health services. VR-assisted meditation could offer a low-threshold alternative, but evidence in this population remains limited. The objective of this study was to examine the feasibility, acceptability and preliminary efficacy of a VR-assisted meditation programme for veterans with disabilities. In a randomized controlled trial, 40 US veterans (mean age = 42 years) were assigned to either (a) weekly VR-assisted meditation sessions or (b) a no-intervention control condition. Psychological well-being (WHO-5), mindfulness (SMS), system usability (SUS) and user satisfaction (QUEST 2.0) were measured at baseline, post-intervention and follow-up. Compared with controls, the VR group showed higher post-intervention scores, with the clearest gains observed for psychological well-being and perceived system usability. Scores decreased slightly at follow-up but remained above the control condition. The pattern of benefits did not appear to differ by baseline anxiety level. VR-assisted meditation may be a feasible and acceptable approach for supporting well-being in veterans with disabilities. High perceived usability may support short-term engagement; however, the present findings are preliminary and do not establish clinical effectiveness or durability.

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