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Embodying Metaverse as artificial life: At the intersection of media and 4E cognition theories

Ivana Uspenski, Jelena Guga

Filozofija i drustvo January 1, 2022 Peer reviewed DOI: 10.2298/fid2202326u

Summary

Media theory and cognitive science both study how media environments shape human perception and cognition, yet they rarely collaborate. With the rise of virtual reality and the Metaverse, the physical body becomes deeply intertwined with virtual surroundings. This paper argues for an interdisciplinary approach to examine the body's sensory-motor development in synthetic spaces. It introduces the concept of the "Dry Body," a virtual entity that extends the physical body's cognitive resources while adapting entirely to virtual environments, and warns of potential downsides from uncontrolled Metaverse growth.

Study at a glance

Design theoretical or philosophical paper
Key finding The paper proposes the concept of the "Dry Body" to describe a virtual entity that shares cognitive resources with the physical body and adapts to virtual spaces, highlighting the need for interdisciplinary study of the Metaverse's effects on human cognition and perception.

Abstract

In the last decades of the 20th century we have seen media theories and cognitive sciences grow, mature and reach their pinnacles by analysing, each from their own disciplinary perspective, two of the same core phenomena: that of media as the environment, transmitter and creator of stimuli, and that of embodied human mind as the stimuli receiver, interpreter, experiencer, and also how both are affected by each other. Even though treating a range of very similar problems and coming to similar conclusions, this still has not brought these two disciplines closer together or resulted in their interdisciplinary approach. They did coalesce in regards to traditional media such as film, but more points of connection are needed for untangling interactive and immersive media environments and their effects on human cognition, action, and perception. With the rise of VR and VR-like systems, especially as they start to evolve into the Metaverse as their main platform of interconnectivity, the tissue of the body becomes almost physically intertwined with that of the virtual surrounding it inhabits through immersion. Simultaneously, the interest in these disciplines arises anew, and especially the need to use their concepts in an interdisciplinary way. This paper?s main interest is to bring these disciplines together in problematising the position of a physical body and its sensory-motor capabilities and their development within synthetic surroundings as Metaverse and anticipate potential downsides of Metaverse?s uncontrolled growth. We will do so also by looking into Metaverse as an artificial-life-like phenomenon, following artificial-life rules and evolving a completely new ?corporeality?, a body which is completely adapted to virtual spaces. We call this body the Dry Body, an entity sharing cognitive resources with the physical body it is not a physical part of, but has to extend to.

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