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The Morphospace of Consciousness

Xerxes D. Arsiwalla, Ricard Sole, Clement Moulin-Frier, Ivan Herreros, Martí Sánchez-Fibla, Paul Verschure

arXiv Preprint Archive May 31, 2017 via arXiv

Summary

AI-generated from the abstract

A complexity-based morphospace with three axes—autonomous, cognitive, and social complexity—can represent both biological and synthetic conscious systems. Awareness corresponds to computational complexity and wakefulness to autonomous complexity. Consciousness is argued to function as an evolutionary game-theoretic strategy, motivating social complexity as a third dimension. The framework yields a taxonomy of four types of consciousness based on embodiment: biological, synthetic, group, and simulated. This classification aids in identifying design principles for engineering conscious machines and in comparing signatures of consciousness across domains relevant to cognitive neuroscience, AI, and biomimetics.

Study at a glance

Characteristics Theoretical or philosophical paper Peer reviewed
Keywords Q-bio.nc Cond-mat.dis-nn Cs.ai Physics.bio-ph
Key finding Consciousness can be conceptualized along three complexity types—autonomous, cognitive, and social—yielding a taxonomy of four embodied forms: biological, synthetic, group, and simulated consciousness.

Abstract

We construct a complexity-based morphospace to study systems-level properties of conscious & intelligent systems. The axes of this space label 3 complexity types: autonomous, cognitive & social. Given recent proposals to synthesize consciousness, a generic complexity-based conceptualization provides a useful framework for identifying defining features of conscious & synthetic systems. Based on current clinical scales of consciousness that measure cognitive awareness and wakefulness, we take a perspective on how contemporary artificially intelligent machines & synthetically engineered life forms measure on these scales. It turns out that awareness & wakefulness can be associated to computational & autonomous complexity respectively. Subsequently, building on insights from cognitive robotics, we examine the function that consciousness serves, & argue the role of consciousness as an evolutionary game-theoretic strategy. This makes the case for a third type of complexity for describing consciousness: social complexity. Having identified these complexity types, allows for a representation of both, biological & synthetic systems in a common morphospace. A consequence of this classification is a taxonomy of possible conscious machines. We identify four types of consciousness, based on embodiment: (i) biological consciousness, (ii) synthetic consciousness, (iii) group consciousness (resulting from group interactions), & (iv) simulated consciousness (embodied by virtual agents within a simulated reality). This taxonomy helps in the investigation of comparative signatures of consciousness across domains, in order to highlight design principles necessary to engineer conscious machines. This is particularly relevant in the light of recent developments at the crossroads of cognitive neuroscience, biomedical engineering, artificial intelligence & biomimetics.

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