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Flying dreams stimulated by an immersive virtual reality task.

Claudia Picard-Deland, Maude Pastor, Elizaveta Solomonova, Tyna Paquette, Tore Nielsen

Consciousness and cognition August 1, 2020 DOI: 10.1016/j.concog.2020.102958 via PubMed

Summary

AI-generated from the abstract

Flying dreams, though common, rarely occur. In a study with 137 participants, a virtual reality flying task followed by a morning nap increased reports of flying dreams during the nap and the following morning, compared to baseline rates and a control group. These dreams also showed greater lucid control and emotional intensity. Prior dream-flying experience and the level of VR sensory immersion influenced induction. The results support a vection-based explanation of dream-flying and could aid in developing dream flight-induction technologies.

Study at a glance

Characteristics Experimental study Peer reviewed
Sample size 137
Population Participants who underwent VR-flying and a morning nap
Intervention custom-built virtual reality (VR) flying task
Duration 5 days before and 10 days after VR exposure for home dream journals; laboratory nap immediately after VR
Topics Dreaming Lucid dreaming
Keywords Flight simulation Gravity imagery Immersion Sense of presence
Citations 25
Key finding VR-flying increased the reporting of flying dreams and changed their quality, with higher lucid-control and emotional intensity, modulated by prior dream-flying experience and VR immersion.

Abstract

Despite a high prevalence and broad interest in flying dreams, these exceptional experiences remain infrequent. Our study aimed to (1) induce flying dreams using a custom-built virtual reality (VR) flying task, (2) examine their phenomenological correlates and (3) investigate their relations to participant state and trait factors. 137 participants underwent VR-flying followed by a morning nap. They also completed home dream journals for 5 days before and 10 days after the VR exposure. VR-flying successfully increased the reporting of flying dreams during the laboratory nap and on the following morning compared to both baseline frequencies and a control cohort. Flying dreams were also changed qualitatively, exhibiting higher levels of Lucid-control and emotional intensity, after VR exposure. Factors such as prior dream-flying experiences and level of VR sensory immersion modulated flying dream induction. Findings are consistent with a new vection-based explanation of dream-flying and may facilitate development of dream flight-induction technologies.

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