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Lucid Dreaming for Experience Replay: Refreshing Past States with the Current Policy

Yunshu Du, Garrett Warnell, Assefaw Gebremedhin, Peter Stone, Matthew E. Taylor

arXiv Preprint Archive September 29, 2020 via arXiv

Summary

AI-generated from the abstract

A new framework called Lucid Dreaming for Experience Replay (LiDER) refreshes past experiences in a replay buffer by having the agent revisit a past state and simulate new actions using its current policy. If the simulated experience is better than the original, it replaces the old memory. This approach improves data efficiency and performance in off-policy reinforcement learning. In tests on six Atari 2600 games, LiDER consistently outperformed the baseline actor-critic algorithm. The method is designed for easy integration into multi-worker RL algorithms that use experience replay.

Study at a glance

Characteristics Case study Case report Peer reviewed
Population Six Atari 2600 games
Intervention Lucid Dreaming for Experience Replay (LiDER)
Keywords Cs.ai Stat.ml Machine-learning cs.lg Artificial intelligence Reinforcement-learning rl
Key finding LiDER consistently improves performance over the baseline in six Atari 2600 games.

Abstract

Experience replay (ER) improves the data efficiency of off-policy reinforcement learning (RL) algorithms by allowing an agent to store and reuse its past experiences in a replay buffer. While many techniques have been proposed to enhance ER by biasing how experiences are sampled from the buffer, thus far they have not considered strategies for refreshing experiences inside the buffer. In this work, we introduce Lucid Dreaming for Experience Replay (LiDER), a conceptually new framework that allows replay experiences to be refreshed by leveraging the agent's current policy. LiDER consists of three steps: First, LiDER moves an agent back to a past state. Second, from that state, LiDER then lets the agent execute a sequence of actions by following its current policy -- as if the agent were "dreaming" about the past and can try out different behaviors to encounter new experiences in the dream. Third, LiDER stores and reuses the new experience if it turned out better than what the agent previously experienced, i.e., to refresh its memories. LiDER is designed to be easily incorporated into off-policy, multi-worker RL algorithms that use ER; we present in this work a case study of applying LiDER to an actor-critic based algorithm. Results show LiDER consistently improves performance over the baseline in six Atari 2600 games. Our open-source implementation of LiDER and the data used to generate all plots in this work are available at github.com/duyunshu/lucid-dreaming-for-exp-replay.

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