A Deep-Dream Virtual Reality Platform for Studying Altered Perceptual Phenomenology
Keisuke Suzuki, Warrick Roseboom, David J. Schwartzman, Anil K. Seth
Scientific Reports November 16, 2017 DOI: 10.1038/s41598-017-16316-2 via OpenAlex
Summary
AI-generated from the abstractThe Hallucination Machine combines deep convolutional neural networks with panoramic virtual reality to simulate visual hallucinatory experiences without drugs or psychosis. In one experiment, the system induced visual phenomenology similar to classical psychedelics. In a second experiment, the simulated hallucinations did not produce the temporal distortion typically linked to altered states. This tool allows researchers to study altered consciousness without the confounding physiological and cognitive effects of psychoactive substances or psychopathological conditions.
Study at a glance
| Characteristics | Experimental study Peer reviewed |
|---|---|
| Citations | 111 |
| Key finding | The Hallucination Machine induces visual phenomenology similar to classical psychedelics but does not evoke temporal distortion. |
Abstract
Altered states of consciousness, such as psychotic or pharmacologically-induced hallucinations, provide a unique opportunity to examine the mechanisms underlying conscious perception. However, the phenomenological properties of these states are difficult to isolate experimentally from other, more general physiological and cognitive effects of psychoactive substances or psychopathological conditions. Thus, simulating phenomenological aspects of altered states in the absence of these other more general effects provides an important experimental tool for consciousness science and psychiatry. Here we describe such a tool, which we call the Hallucination Machine. It comprises a novel combination of two powerful technologies: deep convolutional neural networks (DCNNs) and panoramic videos of natural scenes, viewed immersively through a head-mounted display (panoramic VR). By doing this, we are able to simulate visual hallucinatory experiences in a biologically plausible and ecologically valid way. Two experiments illustrate potential applications of the Hallucination Machine. First, we show that the system induces visual phenomenology qualitatively similar to classical psychedelics. In a second experiment, we find that simulated hallucinations do not evoke the temporal distortion commonly associated with altered states. Overall, the Hallucination Machine offers a valuable new technique for simulating altered phenomenology without directly altering the underlying neurophysiology.