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Psychedelic replications in virtual reality and their potential as a therapeutic instrument: an open-label feasibility study

Kristjan Kaup, Madis Vasser, Kadi Tulver, Juhan Pikamäe, Jaan Aru

July 5, 2022 preprint DOI: 10.31234/osf.io/uh9kf via OpenAlex

Summary

AI-generated from the abstract

A 2-day virtual reality intervention called Psyrreal, designed to mimic the phenomenological components of psychedelic experiences, combined with psychological support, led to significant decreases in depressive symptoms at a 2-week follow-up in ten participants with mild-to-moderate depression. The intervention also appeared to promote insight and alterations in the sense of self in some people, based on thematic analysis of semi-structured interviews. These preliminary results suggest potential for VR experiences in treating depressive symptoms and warrant further research.

Study at a glance

Characteristics Open-label feasibility study
Sample size 13
Population Participants with mild-to-moderate depression
Intervention Psyrreal
Duration 2-day intervention, 2-week follow-up
Topics Anxiety
Keywords Thematic analysis Intervention counseling Virtual reality Psychotherapist Clinical psychology
Citations 7
Key finding A 2-day intervention implementing Psyrreal led to significant decreases in depressive symptoms at the 2-week follow-up.

Abstract

Background: Recent research has shown promising results for the therapeutic benefits of psychedelics. One popular view claims that these benefits are mediated by the subjective experiences induced by these substances. Based on this, we designed a virtual reality experience, Psyrreal, that mimics the phenomenological components of psychedelic experiences. Aims: We aimed to investigate the therapeutic efficacy of Psyrreal and psychedelic VR experiences in treating depressive symptoms as well as explore the effect of Psyrreal on subjective factors which have been suggested to mediate the therapeutic benefits of psychedelics.Methods: In this open-label feasibility study, thirteen participants with mild-to-moderate depression underwent a 2-day therapeutic intervention implementing Psyrreal. Depressive symptoms were evaluated by the Emotional State Questionnaire (EST-Q2) at the start of the intervention and 2 weeks after. A thematic analysis of semi-structured interviews after Psyrreal was also conducted as an additional assessment of the method.Results: A 2-day intervention implementing Psyrreal led to significant decreases in depressive symptoms at the 2-week follow-up (n = 10, p = 0.007, Hedges’ g = 1.046) measured by the Emotional State Questionnaire (EST-Q2). The analysis of semi-structured interviews suggests that Psyrreal could lead to insight and alterations in the sense of self in some people.Conclusion: This work proposes a novel method using virtual reality to augment the treatment of psychological disorders as well as to precisely investigate the mediating subjective factors of the therapeutic effects of psychedelic substances. Our preliminary results suggest that VR experiences combined with psychological support show potential in treating depressive symptoms and further research into similar methods is warranted

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