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The Enactive Torch: A New Tool for the Science of Perception

Tom Froese, Marek Mcgann, William Bigge, Adam J. Spiers, Anil K. Seth

IEEE Transactions on Haptics October 27, 2011 DOI: 10.1109/toh.2011.57 via OpenAlex

Summary

AI-generated from the abstract

The enactive approach to cognition emphasizes that meaningful perceptual experience arises from goal-directed bodily activity. Building on insights about practical tool-use, this work defines an 'enactive interface' as one that augments sense-making. The authors introduce the Enactive Torch, a custom-built device, and present a study of its experiential effects. Results show that the user experience is not captured by any standard perceptual modality; instead, it is a new feeling mediated by the device's design and shaped by the task situation. The findings suggest that engineering and cognitive science should collaborate to create experience-centered technology that serves as a transparent medium for augmenting natural interaction skills.

Study at a glance

Characteristics Qualitative study Peer reviewed
Intervention Enactive Torch
Keywords Transformative learning Embodied cognition Experiential learning Perception Human–computer interaction
Citations 94
Key finding The user experience of the Enactive Torch is a new feeling not captured by any standardly assumed perceptual modality, mediated by the device's design and shaped by the task situation.

Abstract

The cognitive sciences are increasingly coming to terms with the embodied, embedded, extended, and experiential aspects of the mind. Exemplifying this shift, the enactive approach points to an essential role of goal-directed bodily activity in the generation of meaningful perceptual experience, i.e., sense-making. Here, building on recent insights into the transformative effects of practical tool-use, we make use of the enactive approach in order to provide a definition of an enactive interface in terms of augmented sense-making. We introduce such a custom-built interface, the Enactive Torch, and present a study of its experiential effects. The results demonstrate that the user experience is not adequately captured by any standardly assumed perceptual modality; rather, it is a new feeling that is mediated by the design of the device and shaped by the overall situation of the task. Taken together these findings show that there is much to be gained by synergies between engineering and the cognitive sciences in the creation of new experience-centered technology. We suggest that the guiding principle should be the design of interfaces that serve as a transparent medium for augmenting our natural skills of interaction with the world, instead of requiring conscious attention to the interface as an opaque object in the world.

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