Isness: Using Multi-Person VR to Design Peak Mystical-Type Experiences Comparable to Psychedelics

arXiv Preprint Archive  – February 03, 2020

Source: arXiv

Summary

Virtual reality can induce profound mystical experiences similar to those triggered by psychedelic substances, without the need for drugs. A groundbreaking human-computer interaction (cs.HC) experiment showed that carefully designed VR environments can create transformative group experiences where participants perceive themselves as pure energy, fostering deep feelings of connection and transcendence. Data from 57 participants revealed emotional responses matching those reported in clinical studies of psilocybin and LSD.

Abstract

Studies combining psychotherapy with psychedelic drugs (PsiDs) have demonstrated positive outcomes that are often associated with PsiDs' ability to induce 'mystical-type' experiences (MTEs) - i.e., subjective experiences whose characteristics include a sense of connectedness, transcendence, and ineffability. We suggest that both PsiDs and virtual reality can be situated on a broader spectrum of psychedelic technologies. To test this hypothesis, we used concepts, methods, and analysis strategies from PsiD research to design and evaluate 'Isness', a multi-person VR journey where participants experience the collective emergence, fluctuation, and dissipation of their bodies as energetic essences. A study (N=57) analyzing participant responses to a commonly used PsiD experience questionnaire (MEQ30) indicates that Isness participants had MTEs comparable to those reported in double-blind clinical studies after high doses of psilocybin & LSD. Within a supportive setting and conceptual framework, VR phenomenology can create the conditions for MTEs from which participants derive insight and meaning.

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