A 2-day virtual reality intervention called Psyrreal, designed to mimic the phenomenological components of psychedelic experiences, combined with psychological support, led to significant decreases in depressive symptoms at a 2-week follow-up in ten participants with mild-to-moderate depression. The intervention also appeared to promote insight and alterations in the sense of self in some people, based on thematic analysis of semi-structured interviews. These preliminary results suggest potential for VR experiences in treating depressive symptoms and warrant further research.
A psychedelic virtual reality environment, which replicates visual content experienced under the influence of psychedelics, helped people stuck on a real-life creative problem reach new insights more effectively than a control VR environment. The thematic analysis indicated that the psychedelic VR supported several aspects of creative insight, likely by relaxing the person's fixed assumptions about their problem. The results are encouraging but need to be tested in larger studies.