The Museum of Consciousness presents a collection of short audio samples designed by artists and consciousness explorers to cultivate expansive states of consciousness. The samples include mindfulness meditations, placebo highs, sound journeys, and novel introspection methods. Visitors rate each sample using Raph Milliere's 6D model of self-consciousness, which was inspired by psychedelics and meditation, and play a game guessing the curators' pre-assigned ratings. Feedback from visitors is incorporated into a regenerative system that shapes future exhibits.
Cyberdelics use immersive media like virtual reality and generative AI to create experiences similar to those induced by psychedelics or spiritual practices. This work presents a conceptual design model that combines epistemic expansion, emotional resonance, facilitating conditions, and integration aftereffects, drawing on historical rituals and transpersonal psychology. It emphasizes ethical principles such as preparation, consent, and support to ensure safe and meaningful encounters. The argument advocates for thoughtful stewardship of this technology, which offers opportunities for personal growth but requires careful handling.