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Dissolving yourself in connection to others: shared experiences of ego attenuation and connectedness during group VR experiences can be comparable to psychedelics

David R. Glowacki, Rhoslyn Roebuck Williams, Olivia M. Maynard, James E. Pike, Rachel Freire, Mark D. Wonnacott, Mike Chatziapostolou

arXiv Preprint Archive May 17, 2021 via arXiv

Summary

AI-generated from the abstract

Virtual reality can create profound experiences of connection and ego dissolution comparable to psychedelic drugs, but without substances. In groundbreaking human-computer interaction (cs.HC) research, participants experienced their bodies as luminous energy forms in shared virtual spaces, allowing them to merge and connect with others in unprecedented ways. Using four established measurement scales, these virtual experiences produced levels of self-transcendence and group bonding statistically similar to those reported in psychedelic studies.

Study at a glance

Characteristics Citizen science study Peer reviewed
Sample size 58
Population Participants in an international network of Isness-D nodes
Topics Ego dissolution
Keywords Virtual-reality Psychedelic-experience Human-computer-interaction-cs.hc Consciousness-studies
Key finding Scores on four self-report scales for Isness-D were statistically indistinguishable from those in recent psychedelic drug studies, showing that distributed VR can produce intersubjective self-transcendent experiences.

Abstract

With a growing body of research highlighting the therapeutic potential of experiential phenomenology which diminishes egoic identity and increases one's sense of connectedness, there is significant interest in how to elicit such 'self-transcendent experiences' (STEs) in laboratory contexts. Psychedelic drugs (YDs) have proven particularly effective in this respect, producing subjective phenomenology which reliably elicits intense STEs. With virtual reality (VR) emerging as a powerful tool for constructing new perceptual environments, we describe a VR framework called 'Isness-distributed' (Isness-D) which harnesses the unique affordances of distributed multi-person VR to blur conventional self-other boundaries. Within Isness-D, groups of participants co-habit a shared virtual space, collectively experiencing their bodies as luminous energetic essences with diffuse spatial boundaries. It enables moments of 'energetic coalescence', a new class of embodied phenomenological intersubjective experience where bodies can fluidly merge, enabling participants to have an experience of including multiple others within their self-representation. To evaluate Isness-D, we adopted a citizen science approach, coordinating an international network of Isness-D 'nodes'. We analyzed the results (N = 58) using 4 different self-report scales previously applied to analyze subjective YD phenomenology (the inclusion of community in self scale, ego-dissolution inventory, communitas scale, and the MEQ30 mystical experience questionnaire). Despite the complexities associated with a distributed experiment like this, the Isness-D scores on all 4 scales were statistically indistinguishable from recently published YD studies, demonstrating that distributed VR can be used to design intersubjective STEs where people dissolve their sense of self in the connection to others.

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