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Group VR experiences can produce ego attenuation and connectedness comparable to psychedelics

David R. Glowacki, Rhoslyn Roebuck Williams, Mark Wonnacott, Olivia Maynard, Rachel Freire, James E. Pike, Mike Chatziapostolou

Scientific Reports May 30, 2022 DOI: 10.1038/s41598-022-12637-z via OpenAlex

Summary

AI-generated from the abstract

A virtual reality framework called Isness-distributed (Isness-D) enables groups of people in a shared virtual space to experience their bodies as luminous energetic essences with diffuse boundaries, allowing moments of 'energetic coalescence' where bodies fluidly merge and participants include multiple others within their self-representation. In a citizen science study with 58 participants across an international network of Isness-D nodes, scores on four self-report scales (inclusion of community in self, ego-dissolution inventory, communitas scale, and MEQ30 mystical experience questionnaire) were statistically indistinguishable from those reported in recent psychedelic drug studies. This demonstrates that distributed VR can design intersubjective self-transcendent experiences where people dissolve their sense of self in connection to others.

Study at a glance

Characteristics Citizen science study Peer reviewed
Sample size 58
Population Participants in an international network of Isness-D nodes
Keywords Virtual reality Social connectedness Embodied cognition Self Phenomenology philosophy
Citations 44
Key finding Scores on four self-report scales measuring self-transcendent experiences in the Isness-D VR framework were statistically indistinguishable from those in recent psychedelic drug studies.

Abstract

Abstract With a growing body of research highlighting the therapeutic potential of experiential phenomenology which diminishes egoic identity and increases one’s sense of connectedness, there is significant interest in how to elicit such ‘self-transcendent experiences’ (STEs) in laboratory contexts. Psychedelic drugs (YDs) have proven particularly effective in this respect, producing subjective phenomenology which reliably elicits intense STEs. With virtual reality (VR) emerging as a powerful tool for constructing new perceptual environments, we describe a VR framework called ‘Isness-distributed’ (Isness-D) which harnesses the unique affordances of distributed multi-person VR to blur conventional self-other boundaries. Within Isness-D, groups of participants co-habit a shared virtual space, collectively experiencing their bodies as luminous energetic essences with diffuse spatial boundaries. It enables moments of ‘energetic coalescence’, a new class of embodied intersubjective experience where bodies can fluidly merge, enabling participants to include multiple others within their self-representation. To evaluate Isness-D, we adopted a citizen science approach, coordinating an international network of Isness-D 'nodes'. We analyzed the results (N = 58) using 4 different self-report scales previously applied to analyze subjective YD phenomenology (the inclusion of community in self scale, ego-dissolution inventory, communitas scale, and the MEQ30 mystical experience questionnaire). Despite the complexities associated with a distributed experiment like this, the Isness-D scores on all 4 scales were statistically indistinguishable from recently published YD studies, demonstrating that distributed VR can be used to design intersubjective STEs where people dissolve their sense of self in the connection to others.

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